In this chapter I show you some
easy-to-use and low-cost systems that will be a good alternative to
Quick-Picks. You can use them right at the ticket counter.
It is time for a little comment on
Quick-Picks. I personally never use that option. There is probably
nothing wrong with those picks from a probability point of view. But who
really knows for sure? On the other hand it just does not seem right to
me. Think about the following question for a moment.
Would you really ask the
organization that sells you the game tickets for the numbers?
The systems are suggestions. By
trying them out, and thinking about the rules, you can create your own
strategies, depending on the amount you want or can spend. Never spend
too much money on games in the first place, and never bet more than
you can afford to lose.
The requirements for this system
are a piece of paper, a pencil and the previous drawing. All of these
tools should be available right at the counter where you will buy the
ticket.
Write down the digits from 0 to 9
on a piece of paper.
Look up the last drawing result.
Usually the previous results are posted at the ticket counter or in the
local newspaper.
For our example let’s assume the
precious drawing was:
1 9
2
Eliminate the previously drawn
digits from your list. This is the so-called blackout part!
Now you create picks from the
remaining digits. Don’t forget to use the rules you have learned in
the last chapter. To be sure, compare the choices with the tables in the
last chapter.
For example pick a number like this
one:
5
8 4
It contains high and low digits, odd
and even digit, it is neither ascending nor descending, and does not
have multiple numbers. In addition it does not contain even one
previously drawn digit (blackout).
Now reduce your list further by
taken the digits of your pick.
Create an additional pick from the
remaining digits.
In our example you have the following
choices left: 063, 306, 603, 360, 073, 307, 703, 370, 076, 607, 706,
670, 376, 637, 736, 673. (If you do not choose ascending and descending
choices.) A good second
pick in this case would be:
7 0
6
Now you just have to fill out your
tickets with the numbers.
In our example those numbers are 584
and 706.
The recommended play types for
this system are BOX, STRAIGHT/BOX or SUPERBOX.
This next system requires the same
tools as the one before. It is designed for 4 picks. The costs are still
reasonable. It is based on the low odds a previous drawn digit to be
drawn on the same spot again (1:10).
Write down the digits from 1 to 9
on a piece of paper three times.
1
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
2
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
3
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
The first row represents the first
digit, the next row the second digit, the last row the third digit.
As in the previous system review
the last drawing.
In our example it was
1 9
2
Eliminate the previously drawn
numbers from the table. This time you keep more digits in the game, but
not on the same spot that they occurred on in the latest drawing.
1
|
0
|
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
2
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
|
3
|
0
|
1
|
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
From the remaining digits choose
your first pick. Try to only pick one of the previously drawn digits per
pick. And once again, do not forget the rules!
To get started, let’s choose
8
4 9
Now reduce the table as follows:
Eliminate the digits just picked from the spot you picked them on, and
on the next spot.
In this case the result looks like
this:
1
|
0
|
|
2
|
3
|
4
|
5
|
6
|
7
|
|
|
2
|
0
|
1
|
2
|
3
|
|
5
|
6
|
7
|
|
|
3
|
0
|
1
|
|
3
|
|
5
|
6
|
7
|
8
|
|
Pick another number. Choose only
digits that are in the table multiple times.
A good choice in this case would
be
7
3 6
The result of the next table
reduction is:
1
|
0
|
|
2
|
3
|
4
|
5
|
|
|
|
|
2
|
0
|
1
|
2
|
|
|
5
|
6
|
|
|
|
3
|
0
|
1
|
|
|
|
5
|
|
7
|
8
|
|
Choice number three could be:
2
0 5
That reduces the table even further to:
Ready for the final pick? You have
enough choices left. You use can any number combination that fits the
rules from the remaining numbers.
For the example let us choose:
3
1 8
Your selections are done. You can
fill out your tickets.
In this example the numbers are
849, 736, 205, and 318.
Once again the right play types
would be BOX, STRAIGHT/BOX or SUPERBOX (if available and if it is in
your budget.)
Out of the
previously shown two systems you can design more simple systems with the
same idea.
If you only want
to play one pick, use the same strategy mentioned in the 2 Picks
Blackout 1 drawing system, but blackout the previous 2 drawings.
In most cases that will leave four to five digits left on your
list. So you have only one number combination left to pick.
If you want to
play more number combinations, choose the idea of the second system, but
eliminate numbers only once every time you pick them. That will provide
you with about nine picks.
If you really want
to spend more money than that, I recommend that you read the next
chapter or use the computer predictions for more options.
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